From the Shadows of Film Sound
Cinematic Production & Creative Process in Video Game Audio
by Rob Bridgett
This is the price your customers see. Edit list price
About the Book
Nominated for 'Best Publication' at the 2011 Game Audio Network Guild awards.
As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly edited writings with many previously unpublished articles, documenting his work and thinking over the past ten years. This book is equally suited to film sound designers intrigued by game sound production as much as those in game sound wishing to further explore the meaning of cinematic sound. A fresh, insightful, and long overdue volume offering nourishment for students of sound as well as ammunition for sound artists working on the front line of development.
"A monumental contribution by one of the game industry's top sound directors. Bridgett has provided a thoroughly readable and useful exploration of technical and theoretical aspects of sound in games for novices, experts, and academics alike. Highly recommended!"
- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo
"…Bridgett’s book presents a unique perspective, informed by both academic study and practical application, on what the world of game audio can learn from nearly a century of processes and creativity in narrative cinema… For anyone interested in where audio for ‘cinematic’ games has come from, and where it's going, this book is an essential part of your library."
- Richard Stevens, Senior Lecturer and Teacher Fellow Leeds Metropolitan University, Chair IASIG Game Audio Education Working Group
As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly edited writings with many previously unpublished articles, documenting his work and thinking over the past ten years. This book is equally suited to film sound designers intrigued by game sound production as much as those in game sound wishing to further explore the meaning of cinematic sound. A fresh, insightful, and long overdue volume offering nourishment for students of sound as well as ammunition for sound artists working on the front line of development.
"A monumental contribution by one of the game industry's top sound directors. Bridgett has provided a thoroughly readable and useful exploration of technical and theoretical aspects of sound in games for novices, experts, and academics alike. Highly recommended!"
- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo
"…Bridgett’s book presents a unique perspective, informed by both academic study and practical application, on what the world of game audio can learn from nearly a century of processes and creativity in narrative cinema… For anyone interested in where audio for ‘cinematic’ games has come from, and where it's going, this book is an essential part of your library."
- Richard Stevens, Senior Lecturer and Teacher Fellow Leeds Metropolitan University, Chair IASIG Game Audio Education Working Group
Features & Details
- Primary Category: Reference
- Additional Categories Computers & Internet, Education
-
Project Option: 5×8 in, 13×20 cm
# of Pages: 302 - Publish Date: Oct 17, 2010
- Language English
- Keywords games, sound, audio
See More
About the Creator
Rob Bridgett
Canada
Rob Bridgett is a British-Canadian Audio Director, Mixer & Sound Recordist based in K'taqmkuk (Newfoundland). In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001, Bridgett has become an advocate for sound in interactive media and is the author of six books, the most recent of which ‘Working with Sound’ (2023) and 'Leading with Sound' (2021) are published by Routledge/Focal Press.